Seven months may seem like a short period, but it’s also a time frame in which a lot can change. In just over a half-year, whole lives can be harvested or dramatically altered, especially when we are talking about an event such as the spread of Green Poison, which turned Christmas last year into hell.
New York was just the beginning and, as The Division 2 shows so well, Washington is one of the central stages of this infection.
After all, we are talking not only about one of the most important cities in the world but also about the capital of the United States.
The house of statesmen and the American president has also been seized by chaos, while at the very beginning of the game we realize that there is something like a new beginning there.
Civilization has collapsed, but the panic arising from it seems to be already happening. And with this, new remnants of communities and an almost normal life appear, although the chaos is still fully visible through the window.
And you, as a member of the Division, are one of the central pillars of this reconstruction. The pressure is great, the risks too, and this time there is much more on your back.
One of the main ideas of The Division 2 is the community. Right from the start, we see the destruction of one to go to Washington, where another is already settling down.
The White House is our central base and also one of the Division’s main strengths, but not the only one, as we quickly find new survivors of the catastrophe being re-established.
Just as Americans begin to try to follow a seminary life again, the same goes for opponents.
Militia groups have taken places in the city and are entrenched in buildings and ruins that can be released by the player, much like in the Far Cry series. Doing this brings peace to the streets, reduces the enemy presence and, of course, loot delivery, the main prize for The Division 2.
Although it has always similar objectives, the variation of environments and biomes brings freshness to the missions of The Division 2.
The fight happens from the streets to the subway stations, following inside of public buildings and the old houses of the people. Although the missions are essentially similar, the variation of scenarios helps to give a feeling of freshness, with a “phase” being always different from the other.
You will be on the terrace of a building and suddenly you will notice the Capitol in the distance. Then a frantic fight will take place before the Washington Monument, while the next phase will take you inside a bank.
Each arena, if we can call them that, also requires different approaches to gameplay, though it is essentially based on classics.
During primary missions opened from the center of government, secondary from conversations with NPCs, random encounters with opponents across the avenues and fighting against the fortresses and bases of opponents, we again have the idea that absolutely everything contributes to the evolution of the character.
The Division 2 is a shooter, yes, but its bases are more of RPG than a game of action, what makes the evolution of the character, the management of skills and the excellent use of arms becomes essential to go ahead.
At all times, you will be loading different equipment and using various skills. An opponent’s death may result in a new knee brace, while the death of an enemy leader delivers a handsome vest and a powerful machine gun.
Navigating the menus and understanding how everything works are essential, but at the same time, it brings back the long learning curve of the first game.
Fortunately, it also returns the numerical system that indicates whether a piece of equipment is better or worse than equipped, which helps in basic management. Anyone who wants to go beyond, however, can prepare to read a lot .
Each click on a menu option opens a new interface with even more things, resulting in a set that can become confusing and complex very quickly. And this applies not only to the management of equipment, skills and even the agent’s attire but also to the communities, bases, and objectives. The Division 2 has a lot going on all the time and, most of the time, it’s hard to account for everything.
Fortunately, Ubisoft skirts this with a free progression, which lets the player go on as he pleases.
Missions arranged on the map can be marked at any time with a GPS indicating the path, but if you wish, the player can divert the route and change his mind without any hindrance. For some, the experience can be about finding new weapons and better equipping missions, while for others it may involve the complexity of spreadsheets and a segmented evolution of bases and goals.
The apocalypse of destroyed cars and ruined buildings mingle with a nature that is already advancing in the process of taking back what has always been hers.
Animals roam the streets as if they were their natural habitat, while the marks of conflict appear through bodies still scattered about. Some are in decay, others are not, a recurring reminder that the battle is far from over.
Using high-caliber weapons generates effects on enemies while they flagrantly notice shots. Opponents controlled by AI have become more strategic and, when confronted, always try to encircle the player or exit from risk positions. It is common to see an opponent sacrificing himself to protect others or alternating attack patterns from covering a weapon reloading process.
In essence, The Division 2 is a cooperative game. Following alone not only makes everything more difficult and costly but also slow. Not that it is not possible to advance in this way, but the title of Ubisoft effectively shines when we buy his plot.
After all, we are working to rebuild and protect society, and this essentially involves a group of people.
On the other hand, while everything works on online infrastructure, The Division 2 still lacks significant bug fixes and bug fixes. The tutorial itself, for example, crashed twice during our experience, and in one of them, it was necessary to restart the PlayStation 4.
Mobile skills like drones or strollers do not always work as they should, and the player must be lucky in his sometimes they are activated and refuse to function, disappearing on the scene or making no attack at all.
These are small problems that even undermine the experience and can put the player in a complicated situation, but are also flaws that we know are simple to fix through updates. And that’s where we get into the central element of The Division 2, which is its longevity and a long tail that we all know to come. In its initial proposal, the game already presents a lot of quality, which creates an unbelievably favorable prognosis for the coming years.
It is often said that Ubisoft always hits in the sequence of a game and this is quite true here. The difference is that the first The Division, despite its problems, was already a very interesting game and that was becoming even more as the company worked on it. In this continuation, the producer not only starts with strong bases but also goes beyond, solving problems and adding personality to the formula.
With this solid foundation, the result is a broadening of bets and a great increase in the quality and attractiveness of what is already one of its most successful franchises. In The Division 2, everything is absolutely bigger and better, even if some cacoethes is still present. Liberating a city and restoring society has never been so exciting, and in the future, all this must be further expanded.