Get to know Stadia, Google’s new service for heavy gaming without consoles.
Google introduced on Tuesday (19) your project facing games at the Game Developers Conference.
The announcement will take place at a live broadcast by YouTube, officially by the company.
The company was expected to unveil its streaming service, which could use cloud processing to run AAA games only using Google Chrome.
On Monday (18), the company unveiled in the hall of the San Francisco Convention Center the logo of its project.
It carries an S in a format reminiscent of the wave propagation symbol, often used to indicate that a device is connected to the internet. This reinforces the idea that the device should be turned to cloud games.
Still, there is a space to present hardware, implying that Google will also show a new gaming device.
The company started by introducing the name of its new gamer platform: Stadia. It’s not hardware but a service that will use cloud processing so players can enjoy games only using Google Chrome, Chromecast, and other Android platforms.
That’s right: zero consoles.
According to the CEO of the company, Sundar Pichai, the idea is to unify platforms of who plays with who watches, everything via streaming, also facilitating for those who develop games.
To do this, the company uses a system that unites 7,500 data transmission nodes around the world to decrease latency. The platform will allow AAA games running at 4K and 60fps, but the proposal is to arrive shortly at 8K with 120 fps.
The company also introduced its new wireless controller that also already carries a button to share the transmission via YouTube directly. The joystick also has another switch already connected with the Assistant – which can be controlled by voice, using the microphone of the control itself.
Google started the Project Stream in October last year with tests in the United States using Assassin’s Creed Odyssey, the Ubisoft. Several players had access to the system using only Chrome as a platform.
According to Phil Harrison, engineer of Stadia, the idea is that the player can access games like Ubisoft just by clicking on a link and loading the start of the game in “5 seconds”. “Download bars like this should be a thing of the past with the release of Stadia,” joked Harrison.
Videos of trailers to YouTube will eventually have a card with which users can interact to start playing, “without download or update packages,” promises the engineer.
Although Google has tested the Stadia only with games in 1080p, the project will be released as early as 4K. For this, the company has a farm of computers with a capacity of 10.7 teraflops of GPU, headed by chips of AMD. In comparison, the PlayStation 4 has 4.2 teraflops, while the Xbox One X reaches up to 6.0 teraflops.
“Our capacity is greater than the two current most powerful consoles combined,” says Harrison.
With 7,500 Google connection nodes, the company promises that it will deliver the service in 19 regions of the world, which would encompass more than 200 countries and territories.
However, in this first lead, the service would begin running tests only in North America and Europe.
The platform’s idea is also to make it easier for influencers to share their broadcasts. For this, at all times, the Stadia will also create a mirror of what the player is doing and record in real time, allowing it to use for future issues or broadcast live.
Alongside this, there will also be a button that the influencer can create to invite players to your match with just a link.
Just like in Hangouts invitations or editing in a file in Drive, the player can enter a game only by accessing the tab in Chrome or receiving permission by email.
“In the past, you had to turn on the console, go into the settings, set up a group, and then play along. It’s just a click here, “says Harrison.
Another novelty in terms of sharing is the so-called State Share. Here, a person will be able to save their data at any time during a match, keeping all the critical information such as your character’s position, items, and status.
The idea is that you can share your game exactly where you left off and challenge others to, for example, beat up your time or overcome the same difficult situation as you.
In addition to Assassin’s Creed Odyssey, the company has also called some other bigwigs in the industry to show that it is embedded in the market.
The platform is supported by development engines such as Unity and Unreal. For the latter, there was the participation of Marty Straton, CEO of Id Software, for the announcement of Doom Eternal, a game of the series that will be at Stadia.
Also attending the conference were celebrities from other companies such as Tequila Games, Rime, and Yves Guilhermo from Ubisoft.
The company has yet to reveal the level of internet connection needed to get its promise off the paper but said the first trade tests are expected to happen later this year.
There is no price disclosed for the service.