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Microsoft Announces HoloLens 2: Immersive New Generation

by Ace Damon
Microsoft Announces HoloLens 2 Immersive New Generation

Microsoft announces HoloLens 2: better, more comfortable and immersive!

Microsoft introduced the new generation of HoloLens. The device mixed reality of the company. Called HoloLens 2, it has been more comfortable to use, in addition to being even more potent in terms of processing and Artificial Intelligence. The person responsible for the presentation was Alex Kipman, a Brazilian who is one of the company’s top names in the industry today.

According to Microsoft CEO Satya Nadella, the company’s goal now is “to shift from an economy based creation”- and the new platform, which is even more focused on Artificial Intelligence, is key to that.

HoloLens 2 is denoted by “immersion”. It has 47 pixels per view degree, and this is the value that allows accurate interaction with holograms and the experience of being in an augmented reality environment or virtual.

The field of view of HoloLens 2 was more than twice as extensive, which means more interaction with virtual objects. The platform understands precisely where you are looking and adapts holograms in real time for your eyes.

In addition, you can now interact with holograms as if you were “touching” them. Every movement generates some kind of reaction, such as rotating, resizing and moving completely virtual objects.


You still you can use voice commands for browsers and tweak settings in bars of an intensity completely holographic.

Pressing buttons is as simple as doing the action in the real world and all ten fingers can be used, as the company representative demonstrated when playing the piano in the stage.

Comfort first

HoloLens 2 has been optimized for long-term use as hours in projects. After testing hundreds of people of differing ages, genders, and ethnicities, a version in ergonomics and comfort was developed to please all these professionals.

Putting it on is as simple as wearing a cap and the weight distribution has been redirected, taking away the sensation
that you have something heavy on your head. In addition, you log in immediately while doing so.

Same Hello Windows cameras for authentication, ensuring security and speed at the beginning of the works. The identification of the hands is also immediate, to adapt to the shape and speed of movements.

Technical specifications

SoC: Qualcomm Snapdragon 850 Compute Platform
HPU (Holographic Processing Unit: Custom HPU 2nd Generation
Lens resolution: 2K standard 3: 2
Holographic density:> 2.5K radiants
Camera: 8 MP, video at up to 1080p and 30 fps Microphones: 5 channels
Built-in speakers
Sensors: hand movement; eye movement; voice commands; natural language connected to
Internet
Connectivity: WiFi 802.11ac 2 × 2 and Bluetooth 5.0
Battery: 2 to 3 hours of active use
Charging via USB-C with quick recharge

Professional equipped

Microsoft also showed some of the possibilities of using HoloLens 2. Teams working on presentations, physicians performing surgical procedures, engineers working on projects and a lot more.

And all this is possible with Microsoft’s new suite of solutions, the Dynamics 365 Guides. She’s going to bring new tools and possibilities to entire teams working with HoloLens 2, menus with holographic explanations on objects, for example, to facilitate the maintenance of equipment or training scenarios in companies that involve many processes and materials
high complexity.

The polygon content of the holograms operates entirely in the cloud with the help of the Azure platform.

Microsoft has also introduced a platform called Spatial Anchors, a service that supports the most different “reality-something” technologies of today: content in ARKit, ARCore, and HoloLens himself. An open app store will be available, and although Microsoft Edge is the platform’s main browser, Firefox will already have a native HoloLens 2 experience.


And the games?

For now, Microsoft has not yet entered the world of games with HoloLens, taking away some experiences involving titles such as Minecraft, which belongs to the company. This time, however, Tim Sweeney of Epic Games (owner of the Fortnite phenomenon and the upcoming Epic Store) stage to bring expectation to the fans.

But no announcement: the executive announced that Unreal Engine will support the HoloLens project and may support the platform in future securities. He was still “impressed” with technology and to the partners. Will we see news in this generation?

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